
Abilities
Fight: Starting Ability
Magic Bullet:Allow to use of the Magic Bullet ability(see dress description for more info).
Fathom: Lets you see an enemy stats.
Fathom Level 2:Allows you to rotate the enemy's model.
Fathom Level 3:You can use Fathom on yourself and other party member.
Extermination Bullet Level 2:Preparation time for Extermination Bullet is reduced by 40%.
Anti-Pudding:Damage on Pudding enemies x4.
Anti-Air bullet:Damage on Air enemies x4.
Anti-Elemantal bullet:Damage on elemantal enemies x4.
Dissembler bullet:Damage on machina enemies x4.
Drake killer:Damage on Drake enemies x4.
Demon Seal bullet:Damage on Demon enemies x4.
Helm Splitter:Dame on Helm enemies x4.
Lizard Killer:Damage on Lizard enemies x4.
Robot exterminator:Damage on Robot enemies x4
Wolf hunter:Damage on Wolf enemies x4
Note 1:When the Dark Gunner is hit by a learnable monster ability,she will learn the ability and be able to use it
after with the Magic Bullet ability.
Note 2:The Dark Gunner is immune to the monster ability when she learns it only.